Start Here: The Story of Magic in Six Parts
The hub for our six-part MTG lore series: the full story of Magic’s central saga, from Yawgmoth and the Thran to New Phyrexia and the Age of Omenpaths, told dad-at-game-night style.
The hub for our six-part MTG lore series: the full story of Magic’s central saga, from Yawgmoth and the Thran to New Phyrexia and the Age of Omenpaths, told dad-at-game-night style.
Part 1 of our MTG lore series: before the crossovers and the planeswalkers, there was a brilliant doctor named Yawgmoth, a dying civilization, and the birth of the machine hell called Phyrexia.
Part 2 of our MTG lore series: brothers Urza and Mishra break an ancient powerstone, unseal Phyrexia, and wage a decades-long machine war that ends in apocalypse — and a planeswalker’s birth.
Part 3 of our MTG lore series: Urza assaults hell, loses everyone he loves, and spends centuries building a living skyship and engineering a human hero for the war to come.
Part 4 of our MTG lore series: the Phyrexian Invasion of Dominaria, the crew of the Weatherlight, the Legacy Weapon, and the death of Yawgmoth — Magic’s original epic.
Part 5 of our MTG lore series: Karn unknowingly seeds his own perfect world with glistening oil, Mirrodin falls from within, and New Phyrexia is born — five colors of nightmare.
Part 6 of our MTG lore series: the Mending makes planeswalkers mortal, New Phyrexia invades the whole Multiverse, and the Age of Omenpaths opens every world’s doors.
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